Luca Fluri

Software Engineer

Research Associate, Institute of Interactive Technologies, FHNW

Basel, Switzerland

Experience

2025 – now

Research Associate (Software Engineer)

FHNW, Institute for Interactive Technologies · Brugg-Windisch

  • Built a segmentation pipeline for ultrasonic imaging data (Python, PyTorch, OpenCV) for an industry partner.
  • Shipped an interactive institute information display end to end, from concept to installed hardware running unattended in the building.
  • Co-lead two Unity and XR courses and supervise semester projects, bachelor's theses and interns.

2021 – 2025

Research Assistant (part-time alongside the master's)

FHNW, Institute for Interactive Technologies · Brugg-Windisch

  • Built a browser-based 3D light simulator for a lighting manufacturer that had to render physically accurate light from IES photometric data in real time on customer laptops with no dedicated GPU. Solved with a texture-based reverse path tracer in WebGL and React. Published at IADIS Applied Computing 2024.
  • Built AR and VR clients for Solextron AG's existing solar layout tool on one shared Unity codebase. The VR app holds 90 to 120 fps on standalone Quest with thousands of instanced panel structures; the AR app runs on midrange Android and is in open testing on the Play Store. Three papers followed, including a 2026 journal article.

Selected Projects

Education

2021 – 2024

MSc Engineering, specialisation in Computer Science

FHNW · Brugg-Windisch

  • Thesis: Hand-tracked 3D Data Selection of Point Clouds in XR. GPU-accelerated signed distance field selection in Unity for real-time interaction with large point clouds, with brushing, convex hull and shape-based techniques validated in a user study of 28 participants.

2020

Exchange semester

Reykjavik University · Reykjavik, Iceland

2018 – 2021

BSc Computer Science, specialisation in Design and Management

FHNW · Brugg-Windisch · international track

  • Thesis: Space in 3D, an immersive analytics module for a Python-based visual analytics package, with the Seamless Astronomy Group at the Harvard-Smithsonian Center for Astrophysics.

2016 – 2018

Electrical Engineering

ETH Zürich

  • Started studies in electrical engineering, but switched after three semesters to computer science at the FHNW.

2012 – 2015

Matura

Gymnasium Bäumlihof, Basel

  • GB+ Program with focus on Math & Physics

2008 – 2012

Secondary School

Minerva International School, Basel

  • Immersive English education

Publications

Teaching

Skills

Languages
Python, C#, C/C++, JavaScript, TypeScript, Dart
XR
Unity, OpenXR, WebXR, Meta Quest, hand and eye tracking, Vuforia
Graphics
OpenGL, WebGL, Three.js, shaders, path tracing, point clouds, signed distance fields
ML & data
PyTorch, scikit-learn, OpenCV, NumPy, Pandas
AI-assisted engineering
Agentic coding tools, LLM-assisted development and review, prompt and context design
Project management
Scoping and planning with industry partners, delivery, supervision of student projects and interns
Web, tools & hardware
React, Vue, Flutter, Node.js, Git, Docker, CI/CD, Arduino, ESP32, Raspberry Pi
Spoken
German (native), English (C1/C2), French (basic)