Luca Fluri

// Software Engineer based in Basel

Luca Fluri

Hello there! I'm a software engineer, working as a research associate at the Institute for Interactive Technologies at FHNW in Basel. I build web, real-time 3D, XR and machine learning software with industry partners, and I aid in teaching and supervision of student projects.

Outside of work I travel, take photos and tinker with small hardware and software projects at home.

  1. 2025 – now

    Software Engineer (Research Associate)

    Institute for Interactive Technologies, FHNW · Basel & Brugg-Windisch

    Full-time position. I built a CesiumJS tool that aligns swisstopo building meshes, terrain, LiDAR point clouds and scanned floorplans in one georeferenced 3D view, and I'm currently training U-Net segmentation models for ultrasonic imaging data with an industry partner. I also built the institute's interactive information display, from concept to installed hardware. I co-lead two Unity and XR courses and supervise semester projects and bachelor's theses.

  2. 2021 – 2025

    Master's Degree & Research Assistant

    Institute for Interactive Technologies, FHNW · Brugg-Windisch

    Research Assistant (50-60% position) while pursuing a Master's degree in Engineering with specialization in Computer Science, completed in September 2024. Alongside my studies I built a browser-based light simulator for a lighting manufacturer and AR and VR apps for Solextron AG's solar layout tool. My thesis was titled "Hand-tracked 3D Data Selection of Point Clouds in XR": a Unity XR application that uses signed distance fields to select regions of any shape in real time.

  3. 2018 – 2021

    Bachelor's Degree - Computer Science

    FHNW · Brugg-Windisch

    Completed Bachelor's degree in Computer Science with specialization in Design and Management (iCompetence), including an exchange semester at Reykjavik University.