Luca Fluri — Software Engineer & Researcher

Luca Fluri

Hello there! I'm Luca Fluri, a Software Engineer based in Basel, Switzerland. I build a wide range of software, from web apps and real-time 3D to XR and machine learning. Most of it happens with industry partners at the Institute for Interactive Technologies at FHNW, where I also aid in teaching and supervise student projects. Outside of work I travel, take photos and tinker with small hardware projects at home.

2025 – now
Software Engineer (Research Associate)

Full-time at the Institute for Interactive Technologies. I build software with industry partners, at the moment segmentation models for ultrasonic imaging data, supervise student projects, and co-lead the extended reality and 3D user interface design courses.

2021 – 2025
Master's Degree & Research Assistant

Research Assistant at the Institute for Interactive Technologies (50-60% position) while pursuing a Master's degree in Engineering with specialization in Computer Science at FHNW, completed in September 2024.
Alongside my studies I built a browser-based light simulator for a lighting manufacturer and AR and VR apps for Solextron AG's solar layout tool.
My thesis was titled "Hand-tracked 3D Data Selection of Point Clouds in XR": a Unity XR application that uses signed distance fields to select regions of any shape in real time.

2018 – 2021
Bachelor's Degree - Computer Science

Completed Bachelor's degree in Computer Science with specialization in Design and Management at FHNW (iCompetence), including an exchange semester at Reykjavik University.